Write MiniGUI Apps for 64-bit Platforms

Describe the things you need to be aware of when developing MiniGUI apps for 64-bit platforms.

Table of Contents

Overview

In MiniGUI 3.2.0, we enhanced MiniGUI to support 64-bit platforms.

Although many embedded devices or IoT devices are still using 32-bit processors, we often need to develope MiniGUI apps on a desktop computer (almost all desktop computer are now using 64-bit CPUs), and then build the code for the target system through cross compilation. Therefore, the code of a MiniGUI App needs to be portable, regardless of whether the target system is 32-bit or 64-bit, or even big-endian or little-endian.

This document focuses on some of the changes that MiniGUI introduced to support 64-bit systems and what you need to be aware of when writing portable code.

Changes of Data Types

Changes of handle types

All handle types, including GHANDLE, HWND, HDC, etc., are now defined as aliases of PVOID (typedef void* PVOID). You may need to check your code to reflect this change.

Changes of integer types

The type of DWORD now has pointer precision. That is, the size of DWORD will be 4 bytes on 32-bit platform, and 8 bytes on 64-bit platform.

Similarly, WPARAM and LPARAM now have pointer precision.

WORD and SWORD have a half of pointer precision. The size of these two types is 2 bytes on 32-bit platform, and 4 bytes on 64-bit platform.

RGBCOLOR now is defined as an alias of DWORD32 (see below).

Note that the type of BYTE always has the size of 8-bit on both 32-bit and 64-bit platforms.

New integer types

We introduced DWORD32 and SDWORD32 types, which have the size of 4 bytes on both 32-bit and 64-bit platforms. You should use these types when reading/writing 32-bit integers from binary files for the portability. Of course, you can also use Uint32 or Sint32 types.

Similarly, we introduced WORD16 and SWORD16 types, which have the size of 2 bytes on both 32-bit and 64-bit platforms. You should use these types when reading/writing 16-bit integers from binary files for portability. Of course, you can also use Uint16 or SUint16 types.

LRESULT is defined for window callback procedure, and it has pointer precision.

LINT is a new integer type with pointer precision.

QDWORD is a new integer type for a quarter of DWORD. This type is 16-bit long on 64-bit architecture, and 8-bit long on 32-bit.

API changes

Integer macros

MAKEWPARAM: this new macro makes a WPARAM value using four bytes. On the contrary, FIRSTBYTE, SECONDBYTE, THIRDBYTE, and FOURTH macros get four bytes from a WPARAM or a Uint32 value.

MAKEWORD16: this new macro makes a 16-bit word by using two bytes. Meanwhile, MAKEWORD makes a 16-bit word on 32-bit platform, and a 32-bit word on 64-bit platform.

Note that MAKELONG macro always makes a DWORD integer, which has pointer precision. Meanwhile, MAKELONG32 macro makes a Uint32 integer.

Note that MakeRGB and MakeRGBA macros always make DWORD32 integers. In contract, GetRValue, GetRValue, GetBValue, GetAValue always get red, green, blue, and alpha components from a DWORD32 integer respectively.

New macros for QDWORD:

  • MAKEDWORD: make a DWROD from four QDWORDs.

  • FIRST_QDWORD: get the first (LSB) QDWORD from a DWORD.

  • SECOND_QDWORD: get the second (LSB) QDWORD from a DWORD.

  • THIRD_QDWORD: get the third (LSB) QDWORD from a DWORD.

  • FOURTH_QDWORD: get the fourth (LSB) QDWORD from a DWORD.

Structures and functions

The main changes in structure and functions:

  • We now use a UINT instead of an int integer for the message identifier.

  • We now use a DWORD integer for the time tick count. Meanwhile, you can create 64 timers on 64-bit platforms.

  • We now use a LRESULT integer for the return value of a window callback procedure. Now it is safe to return a pointer from the callback procedure on 64-bit platforms. This is a very important change, and it will break source compatibilty of your code. You should check the source code (use gcc option -Wall) carefully.

  • We now use a LINT integer for the identifier of a timer. So you can pass a pointer as the identifier of the timer on 64-bit platform. mGNCS uses MiniGUI timer in this manner.

  • We now use a LINT integer for the identifier of a control/widget and a menu item. So you can pass a pointer as the identifier of the timer on 64-bit platform. mGNCS works in this manner.

Message

The strcuture MSG and all message-related functions have changed. For example, the prototype of SendMessage changed from

int SendMessage (HWND hWnd, int nMsg, WPARAM wParam, LPARAM lParam)

to

LRESULT SendMessage (HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)

IMPORTANT NOTE

For best portability, you should use FIRSTBYTE to FOURTHBYTE macros to get the bytes of a character when you extract the bytes from WPARAM parameter of a MSG_CHAR message:

case MSG_CHAR:
unsigned char ch_buff [4];
unsigned char ch_buff [0] = FIRSTBYTE(wParam);
unsigned char ch_buff [1] = SECONDBYTE(wParam);
unsigned char ch_buff [2] = THIRDBYTE(wParam);
unsigned char ch_buff [3] = FOURTHBYTE(wParam);

Window callback procedure

Furthermore, the structure and functions to register window class, create main window, and create dialog box have changed. For example, the prototype of WNDPROC changed from

typedef int (* WNDPROC)(HWND, int, WPARAM, LPARAM)

to

typedef LRESULT (* WNDPROC)(HWND, UINT, WPARAM, LPARAM)

Therefore, the prototype of DefaultWindowProc changed from

int DefaultWindowProc (HWND hWnd, int message, WPARAM wParam, LPARAM lParam)

to

LRESULT DefaultWindowProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

All main window procedures, control class procedures, and dialog box procedures defined by your app should change the implementation to reflect the changes above.

IMPORTANT NOTE

Do not cast the result returned by a window procedure to int on 64-bit platform, unless you know what your are doing.

Notification callback procedure

The type of notification callback changed from:

typedef void (* NOTIFPROC) (HWND hwnd, int id, int nc, DWORD add_data);

to

typedef void (* NOTIFPROC) (HWND hwnd, LINT id, int nc, DWORD add_data);

IMPORTANT NOTE

If you use MSG_COMMAND message to handle the notification sent from children controls, you should make sure the identifier is small enough on 64-bit platforms. Because MiniGUI packs the identifier and the notification code in the WPARAM parameter:

MSG_COMMAND
int id = LOWORD(wParam);
int code = HIWORD(wParam);
HWND hwnd = (HWND)lParam;

The code above will not work on 64-bit if you use a pointer as the identifier of the control.

Therefore, we recommend strongly that you use a NOTIFYPOROC callback to handle the notification sent from controls. To do this, please call SetNotificationCallback function to set the notification callback function.

Time and timer

The prototype of GetTickCount changed from

unsigned int GetTickCount (void)

to

DWORD GetTickCount (void);

And the prototye of TIMERPROC changed from

typedef BOOL (* TIMERPROC)(HWND, int, DWORD)

to

typedef BOOL (* TIMERPROC)(HWND, LINT, DWORD)

Write Portable Code

In this section, we give some tips to write portable code.

Use correct data types

When we read/write data from/to a file, we must use the data types suffixed by 16, 32, or 64. For example, the following code writes a Windows BMP file header to a file:

    MGUI_RWwrite (fp, &bmfh.bfType, sizeof (WORD16), 1);
    MGUI_RWwrite (fp, &bmfh.bfSize, sizeof (DWORD32), 1);
    MGUI_RWwrite (fp, &bmfh.bfReserved1, sizeof (WORD16), 1);
    MGUI_RWwrite (fp, &bmfh.bfReserved2, sizeof (WORD16), 1);
    MGUI_RWwrite (fp, &bmfh.bfOffBits, sizeof (DWORD32), 1);

Invalid pointer values

We often use NULL for an invalid pointer type value. However, we may also use 0xFFFFFFFF for this purpose. This works on 32-bit architecture, but not on 64-bit.

Instead, we sugguest to use (-1) instead of 0xFFFFFFFF for the invalid integer or pointer type value for good portability:

#define HDC_INVALID         ((HDC)-1)

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