Invisible Control Class
Brief Introduction to Invisible Control Class
Invisible control refers to the components which cannot be displayed on the window but have certain functions.
These components is encapsulation to some functional templates, guaranteeing that they can be edited in miniStudio like control
mObject
mComponent
mInvsbComp
mInvsbComp
mInvsbComp
Control name: None
English name: Invisible Component
Brief introduction: Basic class of invisible component
Schematic diagram: Foundation class, cannot be used directly
Style of mInvsbComp
mInvsbComp
It is inherited from the style of mComponent
.
Property of mInvsbComp
mInvsbComp
It is inherited from the property of mComponent
.
Method of mInvsbComp
mInvsbComp
mInvsbComp
provides realization of the following methods:
setId
getId
setReleated
getReleated
getChild
In addition, for the convenience of use of mInvsbComp
, the following functions are provided
Create invisible component
/**
* \fn mInvsbComp * ncsCreateInvsbComp(const char* class_name, \
mComponent* parent, \
int id, NCS_PROP_ENTRY *props, \
NCS_EVENT_HANDLER * handlers, \
DWORD user_data);
* \brief create an Invisible Component
*
* \param class_name the class name of Invisible Component
* \param parent the parent of creating Invisible Component
* \param id the id of Invisible Component
* \param props the properties array of Invisible Component
* \param handlers the event handler array of Invisible Component
* \param user_data user data
*
* \return mInvsbComp * - the new created Invisible Component pointer, NULL or failed
*
* \sa NCS_INVSB_CREATE_INFO, ncsCreateInvsbCompIndirect
*/
mInvsbComp * ncsCreateInvsbComp(const char* class_name, \
mComponent* parent, \
int id, \
NCS_PROP_ENTRY *props, \
NCS_EVENT_HANDLER * handlers, \
DWORD user_data);
/**
* \fn mInvsbComp * ncsCreateInvsbCompIndirect(const char* class_name, \
NCS_INVSB_CREATE_INFO *create_info);
* \brief create an Invisible Component from creating info
*
* \param class_name the class name of Invisible Component
* \param create_info the creating information pointer
*
* \return mInvsbComp * - the Invisible Component pointer if success, NULL or failed
*
* \sa NCS_INVSB_CREATE_INFO, ncsCreateInvsbComp
*/
mInvsbComp * ncsCreateInvsbCompIndirect(const char* class_name, \
NCS_INVSB_CREATE_INFO *create_info);
NCS_INVSB_CREATE_INFO
structure used by function ncsCreateInvsbCompIndirect
is defined as below:
/**
* A struct include Invisible Component Create info
*
* \sa ncsCreateInvsbCompIndirect
*/
typedef struct _NCS_INVSB_CREATE_INFO {
/**
* The parent Component
*/
mComponent * parent;
/**
* The id of component
*/
int id;
/**
* The property of Component
*
* \sa NCS_PROP_ENTRY
*/
NCS_PROP_ENTRY * props;
/**
* The event handlers array
*
* \sa NCS_EVENT_HANDLER
*/
NCS_EVENT_HANDLER * handlers;
/**
* Use defined data
*/
DWORD user_data;
}NCS_INVSB_CREATE_INFO;
Note that it is not encouraged to directly use the function to create invisible component, and they have no advantage in handwritten codes. The advantage is that resources provided by miniStudio can be utilized to load.
So example is omitted.
Event of mInvsbComp
mInvsbComp
It is inherited from the event of mComponent
.
mTimer
mTimer
Control name:
NCSCTRL_TIMER
English name: Timer
Brief introduction: Encapsulation to MiniGUI
SetTimerEx
andKillTimer

Inheritance relationship:
mObject
mComponent
mInvsbComp
mTimer
Style of mTimer
mTimer
It is inherited from the style of mInvsbComp
.
Property of mTimer
mTimer
It is inherited from the property of mInvsbComp
.
Property ID
miniStudio name
Type
Authority
Explanation
NCSP_TIMER_INTERVAL
interval
DWORD
RW
Set time interval of Timer, with 10ms as the unit. If Timer is operating, it will restart Timer
Method of mTimer
mTimer
It is inherited from the method of mInvsbComp
.
start
BOOL (*start)(clss *_this);
Start Timer
Return
TRUE
for start successful,FALSE
for start failed.stop
void (*stop)(clss *_this);
Stop the timer in operation
getParent
HWND (*getParent)(clss *_this);
Get the window with Timer
Event of mTimer
mTimer
It is inherited from the event of mInvsbComp
.
Event notification code
Explanation
Parameter
MSG_TIMER
Directly utilize the definition of MiniGUI
Total time amount that timer walks by, which is lParam
value of MSG_TIMER
Note that the callback of the event is:
BOOL (*NCS_CB_ONTIMER)(mTimer* timer, DWORD total_count);
Return
TRUE
to continue Timer,FALSE
to stop TimerParams
DWORD total_count
- Total time amount since Timer starts
Example of mTimer
mTimer
The example below demonstrates using timer to show a digital clock, and the operation effect drawing is as below:

Declare Timer uses the same structure as the control
static NCS_WND_TEMPLATE _ctrl_templ[] = {
{
NCSCTRL_TIMER,
100,
10, 10, 0, 0,
WS_BORDER | WS_VISIBLE,
WS_EX_NONE,
"",
NULL, //props,
NULL, //rdr_info
NULL, //timer_props, //handlers,
NULL, //controls
0,
0 //add data
},
Initialize Timer, establish a connection with Static control, and start Timer
static BOOL mymain_onCreate(mWidget* self, DWORD add_data)
{
//TODO : initialize
mTimer * timer = SAFE_CAST(mTimer,
_c(self)->getChild(self, 100));
if(timer)
{
ncsAddEventListener((mObject*)timer,
(mObject*)ncsGetChildObj(self->hwnd, 101),
(NCS_CB_ONPIECEEVENT)update_time,
MSG_TIMER);
_c(timer)->start(timer);
}
return TRUE;
}
When
MSG_TIMER
event occurs, update the time
static BOOL update_time(mStatic *listener,
mTimer* sender,
int id,
DWORD total_count)
{
char szText[100];
time_t tim;
struct tm *ptm;
static int old_count = 0;
time(&tim);
ptm = localtime(&tim);
sprintf(szText,
"%02d:%02d:%d",
ptm->tm_hour,
ptm->tm_min,
ptm->tm_sec);
old_count = total_count;
SetWindowText(listener->hwnd, szText);
InvalidateRect(listener->hwnd, NULL, TRUE);
return FALSE;
}
For complete code, refer to the following List.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <minigui/common.h>
#include <minigui/minigui.h>
#include <minigui/gdi.h>
#include <minigui/window.h>
#include <minigui/control.h>
#include <mgncs/mgncs.h>
#include <time.h>
//START_UPDATE_TIME
static BOOL update_time(mStatic *listener,
mTimer* sender,
int id,
DWORD total_count)
{
char szText[100];
time_t tim;
struct tm *ptm;
static int old_count = 0;
time(&tim);
ptm = localtime(&tim);
sprintf(szText,
"%02d:%02d:%d",
ptm->tm_hour,
ptm->tm_min,
ptm->tm_sec);
old_count = total_count;
SetWindowText(listener->hwnd, szText);
InvalidateRect(listener->hwnd, NULL, TRUE);
return FALSE;
}
//END_UPDATE_TIME
//START_TIMER_CONNECT
static BOOL mymain_onCreate(mWidget* self, DWORD add_data)
{
//TODO : initialize
mTimer * timer = SAFE_CAST(mTimer,
_c(self)->getChild(self, 100));
if(timer)
{
ncsAddEventListener((mObject*)timer,
(mObject*)ncsGetChildObj(self->hwnd, 101),
(NCS_CB_ONPIECEEVENT)update_time,
MSG_TIMER);
_c(timer)->start(timer);
}
return TRUE;
}
//END_TIMER_CONNECT
static void mymain_onClose(mWidget* self, int message)
{
DestroyMainWindow(self->hwnd);
PostQuitMessage(0);
}
//Controls
//START_DECLARE_TIMER
static NCS_WND_TEMPLATE _ctrl_templ[] = {
{
NCSCTRL_TIMER,
100,
10, 10, 0, 0,
WS_BORDER | WS_VISIBLE,
WS_EX_NONE,
"",
NULL, //props,
NULL, //rdr_info
NULL, //timer_props, //handlers,
NULL, //controls
0,
0 //add data
},
//END_DECLARE_TIMER
{
NCSCTRL_STATIC,
101,
10,10, 100, 30,
WS_VISIBLE,
0,
"",
NULL,
NULL,
NULL,
NULL,
0,
0
}
};
static NCS_EVENT_HANDLER mymain_handlers[] = {
{MSG_CREATE, mymain_onCreate},
{MSG_CLOSE, mymain_onClose},
{0, NULL}
};
//define the main window template
static NCS_MNWND_TEMPLATE mymain_templ = {
NCSCTRL_DIALOGBOX,
1,
0, 0, 150, 80,
WS_CAPTION | WS_BORDER | WS_VISIBLE,
WS_EX_NONE,
"Digital Clock",
NULL,
NULL,
mymain_handlers,
_ctrl_templ,
sizeof(_ctrl_templ)/sizeof(NCS_WND_TEMPLATE),
0,
0, 0,
};
int MiniGUIMain(int argc, const char* argv[])
{
ncsInitialize();
mDialogBox* mydlg = (mDialogBox *)ncsCreateMainWindowIndirect
(&mymain_templ, HWND_DESKTOP);
_c(mydlg)->doModal(mydlg, TRUE);
MainWindowThreadCleanup(mydlg->hwnd);
return 0;
}
#ifdef _MGRM_THREADS
#include <minigui/dti.c>
#endif
<< Other Advanced Control Classes | Table of Contents | Other Classes >>
Last updated