Using mGPlus for Vector Graphics
Basic concept introduction
mGPlus is a MiniGUI component which provides support for advanced graphics functions like path, gradient, anti-aliase stretch, and color combination. mGPlus is like GDI
+ of Win32 or Cario. mGPlus will provide a series of interfaces to implement these functions. The library allows applications to draw graphics that do not need to be associated with device handles, that is, applications can create applications for stand-alone devices.
Path: It consists of a group of strictly ordered polylines and curves. Use the path for filling and cutting.
Color Gradient: refers to a brush that provides a color linear gradient or path gradient. This gradient brush can be used to fill areas, path areas, and graphics. Gradient brushes can also be used to draw lines, curves, and paths.
Color Combination: The color combination determines the color values of the source, bottom, and intersection areas according to the combination rule.
Introduction of pen
Pen is used to draw lines, curves, and outlines of shapes. They are based on point-painting mechanisms. In addition to the common color and width attributes, the brush also has properties such as alignment, caps, and transitions.
Brush introduction
Brushes are based on the padding mechanism used to create solid objects and render text objects with the Graphics object.
Introduction of the Path
The definition of the path
The path consists of a set of strictly ordered polylines and curves. The order is important. The path has two rule winding rules. According to the rules, it can be determined whether a point is inside or outside the path (the path is not necessarily closed).
Winding rules
Even-Odd: Rays from one point to the right. If the ray path has an odd number of intersections, the point is in the path; otherwise, the point is no longer in the path.Non-zero rule: ray from one point to the right, if the path from the "up" through the ray does not equal to the number of times from the "down" through the path, then the point is in the path, otherwise, the store No longer in the path.

1 Even-odd rule: points A, D, F are in the path, and points B, C, E, G are not in the path 1 Non-zero rules: Note that the path passes through the direction of the ray, and point A is crossed twice from above, so point A is within the path. Similarly, points D and F are within the path, and points B, C, E, and G are not within the path.
Fill the path with the scan method
The line segment that forms the path can be either a polyline or a curve. In order to facilitate the implementation of the path filling algorithm, it is necessary to dispose the curves as polylines. The following discussion focuses on the implementation of path filling of polylines.
When filling, there may be more than one path, which may be the area formed by multiple paths. Therefore, all paths must maintain the same winding rules, otherwise, they cannot be compared between different paths to determine whether a point is within the path.
Use of path
How to use the path. Paths can be used for path drawing, path filling, and path clipping.Path drawing is to discretize all the sub-path curves in the path into vertices, and then connect all the vertices to draw the path.Path filling is to discretize the path into a polygon and then fill the polygon.Path clipping is similar to path filling, except that the generated scan lines form an area.
Operation on the path: new path, destroyed path, copied path, closed path, adding a straight line to the path, adding a curve to the path, and so on.
Gradient fill
Gradient fill refers to the use of a color linear gradient or a gradual gradient of the brush, in a specified area, or path area, or graphics to fill. With the gradient fill, we can achieve a more beautiful three-dimensional control, which will be detailed in the follow-up. The current gradients implemented by mGPlus are curved gradient fills and linear gradient fills.
Color combination
In the age when product packaging is very important, every application developer wants to develop a very beautiful and refined user interface to get the user's first impression. The color combination is a powerful tool in this area. It can realize the ever-changing combination of pictures and give your interface an unexpected effect. mGPlus implements twelve combination modes.
Architecture
MGPlusGraphics
summary
MGPlusGraphics
summaryMiniGUI have two way to use
MGPlus
:First create a memory
DC
and provide theDC
directly toMGPlus
, which renders directly on theDC
.Use
MGPlus
directly, completely rendered byMGPlus
itself, and finally get the renderedDC
through the interface function.MGPlus
internally provides a core data structureMGPlusGraphics
, which contains all the data of the graph, including information required for rendering such as paths, gradients, and change matrices. The data structure is not open to the public, only one handle (pointer) is exposed externally.Around the
MGPlusGraphics
structure, it will provide a series of function interfaces to operate, including initialization, parameter modification, various ways of rendering, and various 2D coordinate changes (such as linear changes).MGPlus includes the following modules:MGPlus
include follow module:pen
brush
path
matrix
image
font
text
At the bottom, it will be implemented using
AGG
data and interfaces.
MGPlus
Frame Diagram
MGPlus
Frame DiagramMGPlus is mainly composed of the above 9 categories. The Graphic class implements all operations related to rendering, including color gradient, color combination, anti-aliasing, etc. The other 8 categories are associated with Graphic in a one-way manner.
The Matrix class is associated with the Path class, the Image class and the Bitmap class, and the Font class is associated with the Text class.
MGPlus
rebuild framework:

API Applications
Graphics
Graphics Manage Functions
The Manage functions of Graphics include the functions of creating, deleting, and copying. Details are as follows:
Create
There are two ways to create. One is to pass directly into HDC
to create MGPlusGraphics
Data structure, call function MGPlusGraphicCreateFromDC
can successfully return HGRAPHICS
, a MGPlusGraphics
was created successfully.
MG_EXPORT HGRAPHICS MGPlusGraphicCreateFromDC (HDC hdc);
Another way is to use a different pixel format to create a MGPlusGraphics
data structure, using width and The height is initially used to specify the size of the canvas, calling MGPlusGraphicCreate
function. It should be noted that the result of the rendering requires the user to call the interface function MGPlusGraphicSave
to obtain it.
MG_EXPORT HGRAPHICS MGPlusGraphicCreate (int width, int height);
MG_EXPORT MPStatus MGPlusGraphicSave (HGRAPHICS graphics, HDC hdc, int sx, int
Sy, int sw, int sh, int dx, int dy);
Another new way to create. This method creates a MGPlusGraphics
for direct drawing DC
, Directly incoming DCs
operate as canvases.
HGRAPHICS MGPlusGraphicCreateWithoutCanvas (HDC hdc);
Delete
When MGPlusGraphics
is not needed, you need to release the MGPlusGraphics
data structure by calling The MGPlusGraphicDelete
function is fine.
MPStatus MGPlusGraphicDelete (HGRAPHICS graphics);
There is another kind of color that can clear MGPlusGraphic
, similar to clear screen, this function is MGPlusGraphicClear
. Under normal circumstances, when creating MGPlusGraphics
, the contents of the relevant dc will also be copied. Therefore, before using MGPlusGraphicCopyFromDC
, you need to call this function to clear it. Usage is as follows:
MGPlusGraphicClear (graphics, 0);
Hdc = GetClientDC (hWnd);
FillBox (hdc, 0, 0, 1024, 768);
MGPlusGraphicCopyFromDC (graphics, hdc, 0, 0, 0, 0, 0, 0);
ReleaseDC (hdc);
Copy
MPStatus MGPlusGraphicCopy (HGRAPHICS src_gs, HGRAPHICS dst_gs);
Graphics color combination
mGPlus implements some basic alpha Composition rules, combining source color and target color, mixing and transparency effects in graphics and images.
Things to note when implementing:
Many source images, such as some opaque images, do not store alpha for their pixels value. This type of source image provides an alpha value of 1.0 for all its pixels.
Many targets also have no place to store alpha Values (these are the results of a hybrid calculation). Such goals implicitly discard such generated alpha value. It is recommended that such objects treat their stored color values as unpremultiplied values, and store the color values and discard them. Before the alpha value, the resulting color value is divided by the resulting alpha value.
The accuracy of the result depends on how the pixels are stored in the target. For a few of a series of twelve synthesis operations, each color will be The alpha component provides at least 8 The image format of the storage bits should be sufficient as a target anyway. Prior to rounding error dominates the result, less than for each component is provided 8 The image format of the memory bits is limited to one or two synthesis operations. For any translucent mixing type, image formats that do not separately store color components are not a good candidate. For example, you should not need to select pixels from a defined palette to match the mixed equations, so that each operation can introduce a large number of errors.
Almost all formats store pixels as discrete integers, rather than storing them as floating-point values used in the above equations. The implementation can scale integer pixel values to a range of 0.0 to 1.0 The floating point value between, or using slightly modified equations, operates entirely within the integer domain, producing similar results to the above equation.
Internal implementations may approximate some equations. They can also eliminate some steps to avoid unnecessary operations.
Because of techniques that make the calculation more efficient by simplifying the equation, a value of 0.0 is encountered on non-premultiplied targets. The alpha value of the result may be different for some implementation implementations. Note that if the denominator (alpha) Is 0, then divide by alpha under
SRC
rules This simplified operation is technically illegal. However, because the result is only expected when viewed in premultiplied form, the result is 0 of alpha The value presented is essentially the resulting uncorrelated color component, so in this case, the specific behavior should be unpredictable.
Users need to create two MGPlus
Graphics if they need color combinations Finally, they can mix their colors to get the effect of the color combination we want.
The MGPlusGraphics
color combination has a total of 12 combination modes, which are:
MP_COMP_OP_CLEAR = 0, //The target color and the target alpha value
are cleared (Porter-Duff)
Clear rule). Neither the source color nor the target color is used as input
MP_COMP_OP_SRC, //Copy the source color to the target color
(Porter-Duff Source
rule). Target color is not used as input
MP_COMP_OP_DST, // did not involve the target color (Porter-Duff
Destination rule)
MP_COMP_OP_SRC_OVER, // Synthesize the source color above the target
color (Porter-Duff Source Over
Destination rule)
MP_COMP_OP_DST_OVER,
// Synthesize the target color above the source color, the result will replace
the target color (Porter-Duff Destination Over
Source rule)
MP_COMP_OP_SRC_IN, //The source color in the target color will replace
the target color (Porter-Duff
Source In Destination Rule)
MP_COMP_OP_DST_IN, //The target color part in the source color will
replace the target color (Porter-Duff
Destination In Source Rule)
MP_COMP_OP_SRC_OUT, // The source color part other than the target
color will replace the target color (Porter-Duff
Source Held Out By Destination Rule)
MP_COMP_OP_DST_OUT, //The target color part other than the source
color will replace the target color (Porter-Duff
Destination Held Out By Source Rule)
MP_COMP_OP_SRC_ATOP,
// The source color part of the target color will be synthesized into the
target color (Porter-Duff Source Atop Destination
rule)
MP_COMP_OP_DST_ATOP,
// Synthesize the target color part of the source color above the source color
and replace the target color (Porter-Duff Destination)
Atop Source rule)
MP_COMP_OP_XOR,
// Combine the source color outside the target color with the target color
outside the source color (Porter-Duff Source
Xor Destination Rule)
The user can set the color combination mode according to the need and put the required mode into the function MGPlusSetCompositingMode
The parameter compositingMode
can be.
MPStatus MGPlusSetCompositingMode ( HGRAPHICS graphics, CompositingMode compositingMode);
If the user wants to get the current color combination mode, directly call the function MGPlusGetCompositingMode
to get MGPlusGraphics
combination mode. The acquired combination pattern is stored in the address pointed to by compositingMode
.
MPStatus MGPlusGetCompositingMode (HGRAPHICS graphics, CompositingMode *compositingMode);
Note: Although the current color combination supports 32-bit color, 24-bit color, 16-bit color, but in 24-bit and 16 In the case of bit depth, only simple color combinations are supported, namely src-over mode.
In addition to the color combinations of graphics, you can also add pictures to participate in color combinations. Users want to add pictures, first call the function MGPlusGraphicLoadBitmapFromFile
to load the picture and then call the function MGPlusDrawImage
Draw the picture in MGPlusGraphics
.
MPStatus MGPlusGraphicLoadBitmapFromFile (HGRAPHICS graphics, int n_index,
Char* file);
Note: n_index
is the prime value of the loaded image; file is the path of the loaded image.
MPStatus MGPlusDrawImage (HGRAPHICS graphics, int n_index, int x, int y, int w, Int h);
Note: n_index
is the prime value of the loaded picture; x, y are the starting position of the picture; w, h is the size of the picture; if w and h are -1, it means that the picture will be drawn with the original size.
There is another way to load pictures. In the initialization of the program calls the function in MiniGUI LoadBitmap
(For details, see MiniGUI. API Manual) and then call MGPlusGraphicLoadBitmap
and MGPlusDrawImage
to draw the picture In MGPlusGraphics
, remember to call MiniGUI in the end of the program UnloadBitmap
The function frees memory space.
MPStatus MGPlusGraphicLoadBitmap (HGRAPHICS graphics, int n_index, PBITMAP P_bitmap);
Note: n_index
is the prime value of the loaded image; p_bitmap
is the address of the stored image.
After completing the corresponding work, be sure to call the function MGPlusGraphicBlend
, otherwise the effect of the color combination is invisible.
MPStatus MGPlusGraphicBlend (HGRAPHICS src_gs, HGRAPHICS dst_gs);
For details on how to combine colors, see the example of color combinations:
Static CTRLDATA CtrlYourTaste [] =
{
{
"static",
WS_VISIBLE | SS_GROUPBOX,
16+C_POS, 0, 200, 160+200,
IDC_STATIC,
"Composite_Mode",
0
},
...
};
Static DLGTEMPLATE DlgYourTaste =
{
WS_BORDER | WS_CAPTION,
WS_EX_AUTOSECONDARYDC,
0, 0, 370+420, 300+290,
"CompositeDemo(press F1,F2,F3...)",
0, 0,
TABLESIZE(CtrlYourTaste),
NULL,
0
};
Void CompositeDrawBmpBlend (HWND hDlg)
{
RECT rect = {20, 20, 200, 200};
HBRUSH hbrush = 0;
HGRAPHICS hgs_comp;
HGRAPHICS hgs;
RECT cl_rc = {0};
HDC hdc = BeginPaint (hDlg);
// The mode of creating the path
HPATH hpath = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
/* first Clear the output_area that have draw last time.*/
GetClientRect (hDlg, &cl_rc);
FillBox (hdc, 0, 0, RECTW(cl_rc), RECTH(cl_rc));
// Create two MGPlus Graphics
Hgs_comp = MGPlusGraphicCreateFromDC (hdc);
Hgs = MGPlusGraphicCreateFromDC (hdc);
//Create a brush
Hbrush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Add a round path
MGPlusPathAddArc (hpath, rect.left+RECTW(rect)/2,
Rect.top+RECTH(rect)/2, RECTW(rect)/2, RECTH(rect)/2, 0, 360);
// Clear other colors in two MGPlus Graphics
MGPlusGraphicClear (hgs_comp, 0x00000000);
MGPlusGraphicClear (hgs, 0x00ffffff);
//Load and draw the picture
MGPlusGraphicLoadBitmapFromFile (hgs_comp, 1, "res/butterfly.png");
MGPlusDrawImage (hgs_comp, 1, 220, 35, -1, -1);
// Set the color of the brush
MGPlusSetSolidBrushColor (hbrush, 0xDF6FF0FD);
// Set the pattern for combining pictures and graphics
MGPlusSetCompositingMode (hgs_comp, (MPCompositingMode)MP_COMP_OP_SRC);
// Fill path
MGPlusFillPath (hgs_comp, hbrush, hpath);
//reset the path
MGPlusPathReset (hpath);
// Add a new graphic
OffsetRect (&rect, 80, 0);
MGPlusPathAddRoundRect (hpath, rect.left, rect.top, RECTW(rect), RECTH(rect), 50);
// Set the color of the brush
MGPlusSetSolidBrushColor (hbrush, 0xBFFFC17F);
// Set the pattern of the graphics color combination
MGPlusSetCompositingMode (hgs_comp, (MPCompositingMode)comp_mode);
MGPlusFillPath (hgs_comp, hbrush, hpath);
// Mix two MGPlus Graphics
MGPlusGraphicBlend (hgs_comp, hgs);
//Save MGPlus Graphics
If (MGPlusGraphicSave (hgs, hdc, 0, 0, 0, 0, 0, 0) = MP_OK)
Printf("save graphic failed!\n");
//Free memory space
MGPlusPathDelete (hpath);
MGPlusBrushDelete (hbrush)
MGPlusGraphicDelete (hgs_comp);
MGPlusGraphicDelete (hgs);
EndPaint (hDlg, hdc);
}
...
Int MiniGUIMain (int argc, const char* argv[])
{
#ifdef _MGRM_PROCESSES
JoinLayer (NAME_DEF_LAYER, "composite" , 0, 0);
#endif
If (LoadBitmap (HDC_SCREEN, &bmp_butterfly, "res/butterfly.png"))
Return 1;
DlgYourTaste.controls = CtrlYourTaste;
DialogBoxIndirectParam (&DlgYourTaste, HWND_DESKTOP, DialogBoxProc2, 0L);
UnloadBitmap (&bmp_butterfly);
Return 0;
}
#ifndef _MGRM_PROCESSES
#include <minigui/dti.c>
#endif

color combination
Graphics mode
Graphics rendering mode is anti-aliasing control, including brush smooth mode, path anti-aliasing and text anti-aliasing.
Brush's smooth mode
There are two kinds of smooth brush modes, which are:
/* Smoothing mode with speed.*/
MP_SMOOTHING_SPEED = 0,
/* Smoothing mode with quality.*/
MP_SMOOTHING_QUALITY = 1,
The user wants to set the drawing mode of the brush. The MGPlusSetSmoothingMode
function can be used as the following example:
HPEN pen = MGPlusPenCreate (2, 0xFF505050);
MGPlusSetSmoothingMode (hgraphics, MP_SMOOTHING_QUALITY);
MGPlusDrawEllipse (hgraphics, pen, 0, 0, 200, 100);
To get the drawing mode of the current brush, call the MGPlusGetSmoothingMode
function, The value of the drawing mode is stored in the address of the value.
MPStatus MGPlusGetSmoothingMode (HGRAPHICS graphics, MPSmoothingMode* value);
Path antialiasing
Path anti-aliasing controls anti-aliasing with MP_PATH_RENDER_HINT_ANTIALIAS_ON
and MP_PATH_RENDER_HINT_ANTIALIAS_OFF
.
MP_PATH_RENDER_HINT_ANTIALIAS_ON = 0,
MP_PATH_RENDER_HINT_ANTIALIAS_OFF = 1,
Users want to set the path anti-aliasing drawing mode, use MGPlusSetPathRenderingHint
function, the specific usage is as follows:
HPEN pen = MGPlusPenCreate (2, 0xFF505050);
MGPlusSetPathRenderingHint (hgraphics, MP_PATH_RENDER_HINT_ANTIALIAS_ON);
MGPlusDrawEllipse (hgraphics, pen, 0, 0, 200, 100);
To get the current path anti-aliased drawing mode, call MGPlusGetPathRenderingHint
function, The value of the drawing mode is stored in the address of the value.
MPStatus MGPlusGetTextRenderingHint (HGRAPHICS graphics,MPTextRenderingHint*
Value);
Add the effect of the path before anti-aliasing

Adding the anti-aliasing effect of the path
Added anti-aliasing effect of the path

Adding anti-aliasing effect to the path
Text Antialiasing
Anti-aliasing of text is controlled by MP_TEXT_RENDER_HINT_ANTIALIAS_ON
and MP_TEXT_RENDER_HINT_ANTIALIAS_OFF
.
MP_TEXT_RENDER_HINT_ANTIALIAS_ON = 0,
MP_TEXT_RENDER_HINT_ANTIALIAS_OFF = 1
Users want to set the text anti-aliasing drawing mode, you can use MGPlusSetTextRenderingHint
function, the specific usage of the following example:
Static GLYPHMETRICS metrics;
Char* test_text = "~!@#$%^&*(_)QWERTYUIOASDFGHJKL:ZXCVBNM<ertfgyubhnjgi>.";
Char text[512] = {0};
GLYPHDATA data_size={0};
HFONT hfont = MGPlusCreateFont ("timesi.ttf", 0, MP_GLYPH_REN_OUTLINE,60,60,true);
Strcpy (text, ren_str[2]);
Strcat (text, test_text);
MGPlusSetTextRenderingHint (hgraphics, MP_TEXT_RENDER_HINT_ANTIALIAS_ON);
for (i = 0; i < strlen(text); i++){
MGPlusGetGlyphOutline (hfont,text[i],&metrics,&data_size);
MGPlusDrawGlyph (hgraphics, hfont, x, y, &data_size, 0xff908070);
x += metrics.adv_x;
y += metrics.adv_y;
}
To get the current text anti-aliasing drawing mode, call the function MGPlusGetTextRenderingHint
, The value of the drawing mode is stored in the address of the value.
MPStatus MGPlusGetTextRenderingHint (HGRAPHICS graphics,MPTextRenderingHint*
Value);
Add text before antialiasing

Add text anti-aliasing effect
Added text anti-aliasing effect

Add text anti-aliasing effect
World Coordinate System Conversion
The conversion of the world coordinate system is the conversion (translation, scaling, rotation) of the coordinates of MGPlus
Graphics. There is also a path conversion of mgplus, which is the conversion of the coordinates of the graphics coordinates (translation, scaling, rotation).
Settings
The user needs to set the world coordinate system to call the MGPlusSetWorldTransform
function.
MPStatus MGPlusSetWorldTransform (HGRAPHICS graphics, MGPlusMatrix *matrix);
The definition of the parameter matrix is as follows:
/*
*[ sx, shy, 0 ]
*| shx, sy , 0 |
*[ tx, ty , 0 ]
*/
Struct MgPlusMatrix
{
Double sx, shy, shx, sy, tx, ty;; //transformation matrix
};
Reset the function to MGPlusResetWorldTransform
.
MGPlus MGPlusResetWorldTransform (HGRAPHICS graphics);
Translation
If the user wants to translate, it should be noted that: the first world coordinate is (0, 0), if you want to figure around (100, 100) Rotate the coordinates first to (100, 100), ie using MGPlusTranslateWorldTransform(graphics,-100
, -100), then use Rotatate rotation, and finally use MGPlusTranslateWorldTransform(graphics
, 100, 100), translate coordinates back.
MPStatus MGPlusTranslateWorldTransform (HGRAPHICS graphics, float dx, float Dy);
Zoom
Call the function MGPlusScaleWorldTransform
, users can zoom MGPlusGraphics
.
MGPlus MGPlusScaleWorldTransform (HGRAPHICS graphics, float sx, float sy);
Rotation
The function MGPlusRotateWorldTransform
is called and the user can rotate the MGPlus
Graphics.
MPStatus MGPlusRotateWorldTransform (HGRAPHICS graphics, float angle);
The specific usage can refer to the following example of the conversion of the world coordinate system:
......
Static ARGB b [3] = {0xFFFF0000, 0xFF00FF00, 0xFFFF00FF};
Static MPPOINT zeropoint = {70,105};
Static RECT zerorect = {50,50,200,200};
HWND hWnd;
HDC hdc;
......
HGRAPHICS hGraphics;
HPATH hPath;
HBRUSH hBrush;
......
Hdc = BeginPaint (hWnd);
//Create graphics, paths, and brushes
hGraphics = MGPlusGraphicCreateFromDC (hdc);
hPath = MGPlusPathCreate (0);
hBrush = MGPlusBrushCreate (MP_BRUSH_TYPE_PATHGRADIENT);
// Set the brush
MGPlusSetPathGradientBrushCenterPoint (hBrush, &zeropoint);
MGPlusSetPathGradientBrushCenterColor (hBrush, 0xFF0000FF);
MGPlusSetPathGradientBrushSurroundColors (hBrush,b,3);
MGPlusSetPathGradientBrushSurroundRect (hBrush, &zerorect);
//Draw a shape and fill it
MGPlusPathAddRectangle (hPath, 100, 100, 100, 100);
MGPlusFillPath (hGraphics, hBrush, hPath);
// conversion of the world coordinate system (translation, scaling and
rotation)
MGPlusTranslateWorldTransform (hGraphics, -100, -100);
MGPlusScaleWorldTransform (hGraphics, 2, 1);
MGPlusRotateWorldTransform (hGraphics, 70);
MGPlusTranslateWorldTransform (hGraphics, 100, 100);
// Refill the converted graphics
MGPlusFillPath (hGraphics, hBrush, hPath);
//Save graphics
MGPlusGraphicSave (hGraphics, hdc, 0, 0, 0, 0, 0, 0);
//Free memory space
MGPlusBrushDelete (hBrush);
MGPlusPathDelete (hPath);
MGPlusGraphicDelete (hGraphics);
EndPaint (hWnd,hdc);
......

Conversion of world coordinate system
View Description: The bottom layer is the original graphics, the upper layer is twice the x-axis magnification, and the rotated 70-degree conversion graphics.
Font Rendering
Currently, mgplus only supports rendering of vector fonts, so if you need font rendering functionality, you first need to open it when compiling mgplus --enable-ft2support The option is used to support freetype2 vector fonts, and requires the client to add freetype libraries when compiling the application.
Users want to draw fonts, first create a font using the MGPlusCreateFont
function.
HFONT MGPlusCreateFont (const char* font_name, unsigned face_index,
MPGlyphRendering ren_type, Unsigned int width, unsigned int height, BOOL flip_y)
There are six modes for font rendering, as follows:
/* retrieves the glyph bitmap direct from ft2. */
MP_GLYPH_REN_NATIVE_MONO,
MP_GLYPH_REN_NATIVE_GRAY8,
/* retrieves the curve data points in the rasterizer's native
* format and uses the font's design units.
*/
MP_GLYPH_REN_OUTLINE,
/* retrieves the glyph bitmap from agg render. */
MP_GLYPH_REN_AGG_MONO,
MP_GLYPH_REN_AGG_GRAY8,
/* only retrieves the GLYPHMETRICS structure specified by lpgm.*/
MP_GLYPH_REN_METRICS,
After the font is created, the outline data of the font is obtained by the function MGPlusGetGlyphOutline
.
MPStatus MGPlusGetGlyphOutline (HFONT hfont, unsigned uchar, LPGLYPHMETRICSL pgm, LPGLYPHDATA lpdata);
The parameter lpdata is the data for storing the font outline.
The function of LPGLYPHMETRICS
The lpgm parameter includes the position, direction and size of the font outline. The specific definition is as follows:
Typedef struct _GLYPHMETRICS {
/* Specifies the x- and y-coordinates of the upper left
* corner of the rectangular rectangle that completely encloses the
glyph.
*/
Unsigned char bbox_x;
Unsigned char bbox_y;
/* Specifies the width or height of the smallest rectangle that
* completely encloses the glyph (its box).
*/
Unsigned char bbox_w;
Unsigned char bbox_h;
/* Specifies the horizontal/vertical distance from the origin of the Current
* character cell to the origin of the next character cell.
*/
Short adv_x;
Short adv_y;
} GLYPHMETRICS, *LPGLYPHMETRICS;
Then the font can be drawn according to the outline data of the font, or the path structure of the font can be used to rotate the font. The functions used are as follows:
MPStatus MGPlusDrawGlyph (HGRAPHICS graphics, HFONT hfont, int x, int y, LPGLYPHDATA lpdata, ARGB color);
Note: x, y refer to the starting coordinates of the drawing font; lpdata is the data for storing the font outline; color refers to the drawing color of the font.
HPATH MGPlusGetGlyphPath (int x, int y, LPGLYPHDATA lpdata)
Note: x, y refer to the starting coordinates of the drawing font.
Finally, after the corresponding operation is completed, the font is deleted to avoid memory leaks. The function is MGPlusDeleteFont
.
MGPlusDeleteFont (HFONT hfont);
The font rotation sample code is as follows:
......
HDC hdc;
HWND hMainhWnd;
......
Hdc = GetClientDC (hMainhWnd);
HGRAPHICS hgraphics = MGPlusGraphicCreateFromDC (hdc);
Int i = 0;
Float x =200;
Float y = 116;
Float angle = 5;
GLYPHMETRICS metrics;
Char* text = "GLYPH OUTLINE: ABCDEFGHIJKLMNOPQRSTUVWXYZ,abcdefghijklmnopqrstuvwxyz.";
GLYPHDATA glyph_data = {0};
Int orig_x = x, orig_y = y;
//Create a vector font
HFONT hfont = MGPlusCreateFont ("timesi.ttf", 0, MP_GLYPH_REN_OUTLINE, 18, 18, TRUE);
// Create a brush, and set the color
Hbrush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
MGPlusSetSolidBrushColor (hbrush, 0xFF009000);
For (i = 0; i < strlen(text); i++) {
// Get the outline of the font
MGPlusGetGlyphOutline (hfont, text[i], &metrics, &glyph_data)
// Get the path structure of the outline of the font
Hpath = MGPlusGetGlyphPath (x, y, &glyph_data);
if (hpath = NULL){
/* Transform used path Martix.*/
//The conversion of the path
MGPlusPathTranslate (hpath, -orig_x, -orig_y) ;
MGPlusPathRotate (hpath, angle);
MGPlusPathTranslate (hpath, orig_x, orig_y) ;
MGPlusPathTransform (hpath);
// Fill path
MGPlusFillPath (hgs, hbrush, hpath);
//reset the path
MGPlusPathReset (hpath);
MGPlusPathDelete (hpath);
}
x += metrics.adv_x;
y += metrics.adv_y;
}
MGPlusBrushDelete (hbrush);
MGPlusGraphicSave (hgraphics, hdc, 0, 0, 0, 0, 0, 0);
MGPlusDeleteFont (hfont);
MGPlusGraphicDelete (hgraphics);
ReleaseDC (hdc);
......

font rotation
Path
Path Management
Path: A path consists of a set of strictly ordered polylines and curves. Paths can be used for filling and cutting. By providing support for the path, we can achieve drawing of vector graphics, support for vector graphics, such as infinity zooming and rotation, as well as providing better support for vector fonts.
Create
When MGPlusPathCreate
creates a path, you need to select the winding rule. The winding rule is divided into two types:
MP_PATH_FILL_MODE_WINDING
// Non-zero ruleMP_PATH_FILL_MODE_ALTERNATE
// odd and even rules
E.g:
HPATH path;
Path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE) ;//path is filled with a parity rule
Delete
Release path. If you do not release the memory in the application, it will lead to memory leaks and coredump.
MPStatus MGPlusPathDelete (HPATH path);
Reset
Reset the path. Clear all the contents of the path.
MPStatus MGPlusPathReset (HPATH path);
fill path
MGPlusFillPath
Before filling the path, you must determine the Brush fill feature and then use MGPlusGraphicSave
to draw to the screen.
MPStatus MGPlusFillPath (HGRAPHICS graphics, HBRUSH brush, HPATH path)
The specific application is explained in detail in the next section "Adding a graphic to a path".
Add graphics to the path
####+ Add Line
Pass the coordinates of the two points to draw a straight line.
MPStatus MGPlusAddPathLine (HPATH path, float x1, float y1, float x2, float Y2);
MPStatus MGPlusAddPathLineI (HPATH path, int x1, int y1, int x2, int y2);
Pass in a group of "points" and draw straight lines in order of the points. Count is the number of vertices.
MGState MGPlusPathAddLines (HPATH path, const Point* points, int count);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create path selection odd and even winding rules
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//Create a set of vertices
MPPOINT point_lines[] = {{0, 0}, {100, 0}, {100,100}, {0, 100}};
// Add lines to the path, and notify the number of vertices to 4.
MGPlusPathAddLines ( path, point_lines, 4);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy.... releases memory

Drawing Effective Results
####+ Add an arc
(cx, cy) is the center point coordinate of the ellipse, rx is the radius of the X axis, ry For the y-axis radius, startangle is the arc start angle, and sweepAngle
is the radians between the start and end angles.
MPStatus MGPlusPathAddArc (HPATH path, float cx, float cy, float rx, float Ry, float startAngle, float sweepAngle);
MPStatus MGPlusPathAddArcI (HPATH path, int cx, int cy, int rx, int ry, float startAngle, float sweepAngle);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create path selection odd and even winding rules
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//(200, 200) is the center of the ellipse, (100, 100) is the radius,
90 is the arc start angle, and 180 is the arc between the start angle and the
end angle.
MGPlusPathAddArc (path , 200,200,100,100,90, 180);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

####+ Add Bezier Curve
(x1,y1) is the starting point, (x2,y2) is the first control point, (x3, Y3) is the second control point, and (x4, y4) is the end point.
MPStatus MGPlusPathAddBezier (HPATH path, float x1, float y1, float x2, float
Y2, float x3, float y3, float x4, float y4);
MPStatus MGPlusPathAddBezierI (HPATH path, int x1, int y1, int x2, int y2, int
X3, int y3, int x4, int y4);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create path selection odd and even winding rules
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//Create a set of vertices
MPPOINT point_lines[] = {{0, 0}, {100, 0}, {100,100}, {0, 100}};
// Add Bezier to the path, (11, 11) as the starting point, (88, 333) as the
first control point, (99,
0) For the second control point, (222, 111) is the end point.
MGPlusPathAddBezier (path, 11,11, 88,333, 99,0, 222,111);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
//
// Destroy.... releases memory

####+ Add a rectangle
(x, y) is the vertices of the rectangle, and (width, height) is the length and width of the rectangle.
MPStatus MGPlusPathAddRectangle (HPATH path, float x, float y, float width,
Float height);
MPStatus MGPlusPathAddRectangleI (HPATH path, int x, int y, int width, int
Height);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create path selection odd and even winding rules
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
// Add 3 rectangles to path path
MGPlusPathAddRectangle ( path, 50, 100, 100, 100);
MGPlusPathAddRectangle ( path, 75, 150, 100, 100);
MGPlusPathAddRectangle ( path, 100, 175, 100, 100);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Output the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

####+ Add Rounded Rectangle
(x, y) is a rectangle vertex, (width, Height) is the length and width of the rectangle. The rounded rectangle of the rounded rectangle is calculated by a rectangle, and the size of the rectangle is used ( Rx, ry) to control.
MGPlusPathAddRoundRectEx (HPATH path, int x, int y, int width, int height, int
Rx, int ry)
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create path selection odd and even winding rules
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
// Add a rounded rectangle to the path
MGPlusPathAddRoundRectEx (path, 100, 375, 100, 100, 10, 10);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
..
// Destroy....Frees memory

####+ Add ellipse
(cx, cy) is an ellipse center, (rx, ry) is an elliptical x-radius, y-radius, clockwise In the drawing direction of the ellipse, TRUE
is clockwise and FALSE
is counterclockwise.
MPStatus MGPlusPathAddEllipse (HPATH path, float cx, float cy, float rx, float
Ry, BOOL clockwise);
MPStatus MGPlusPathAddEllipseI (HPATH path, int cx, int cy, int rx, int ry,
BOOL clockwise);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create a path to select a non-zero winding rule
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Add a rectangle
MGPlusPathAddRectangle ( path, 625, 350, 200, 75);
//Add the circle to path path, (675, 425) to the center of the ellipse, (25
25) for the elliptical x-radius, y-radiusTRUE clockwise, FALSE
counterclockwise.
MGPlusPathAddEllipse ( path, 675, 425,25 ,25, FALSE );
MGPlusPathAddEllipse ( path,775, 425,25 ,25, TRUE);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

####+ Add curves
Points Vertex array, count Number of vertices.
MGPStatus MGPlusPathAddCurve (HPATH path, const POINT* points, int count);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create a path to select a non-zero winding rule
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Add a rectangle
MPPOINT point [4];
Point [0].x = 25.6;
Point [0].y = 128.0;
Point [1].x = 102.4;
Point [1].y = 230.4;
Pointe [2].x = 153.6;
Pointe [2].y = 25.6;
Point [3].x = 230.4;
Point [3].y = 128;
MGPlusPathAddCurve (path, point, 4);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

####+ Add path
Add the contents of add_path
to path.
MPStatus MGPlusPathAddPath (HPATH path, HPATH add_path);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a brush with a single fill mode.
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush's color to blue
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
//Create a path to select a non-zero winding rule
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Add path to path
MGPlusPathAddRectangle ( path, 625, 350, 200, 75);
MGPlusPathAddEllipse ( path, 675, 425,25 ,25, FALSE );
MGPlusPathAddEllipse ( path,775, 425,25 ,25, TRUE);
//Create target path
HPATH add_path = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Add the contents of path to add_path
MPStatus MGPlusPathAddPath (add_path, path);
// Fill path
MGPlusFillPath (graphics, brush, add_path);
//Output the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory
Drawing path
MGPlusDrawPath
To draw the path, you must determine the Pen drawing properties and then use MGPlusGraphicSave
to draw to the screen.
MPStatus MGPlusDrawPath (HGRAPHICS graphics, HPEN pen, HPATH path);
MGPlusDrawPath
is similar to MGPlusFillPath
.
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
//Create a path to select a non-zero winding rule
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Add a rectangle
MGPlusPathAddRectangle ( path, 625, 350, 200, 75);
//Add the circle to path path, (675, 425) to the center of the ellipse, (25
25) for the ellipse x-radius, y-radiusTRUE clockwise, FALSE counterclockwise.
MGPlusPathAddEllipse ( path, 675, 425,25 ,25, FALSE );
MGPlusPathAddEllipse ( path,775, 425,25 ,25, TRUE);
// draw the path
MGPlusDrawPath (graphics, pen, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

Open and close
Start a new subpath in the path. Subpaths allow you to divide a path into sections and use it.
MGPStatus MGPlusPathStartFigure (HPATH path);
Closed path. Once the subpath is closed, the next line drawn in the path starts from another path.
MGPStatus MGPlusPathCloseFigure (HPATH paht);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a pen
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
//Create path
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
// Create a new path graphic.
MGPlusPathStartFigure (path);
// Add two lines
MGPlusPathAddLine (path, 100, 100, 200, 10);
MGPlusPathAddLine (path, 200, 10, 300, 100);
//Close path
MGPlusPathCloseFigure (path);
// draw the path
MGPlusDrawPath (graphics, pen, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

Line Control
Move the current pen to another point without drawing a line.
MPStatus MGPlusPathMoveto (HPATH path, float x, float y);
MPStatus MGPlusPathMovetoI (HPATH path, int x, int y);
Use the current pen's point as a starting point to draw another line.
MPStatus MGPlusPathLineto (HPATH path, float x, float y);
MPStatus MGPlusPathLinetoI (HPATH path, int x, int y);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a pen
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
//Create path
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//Settings
MGPlusPathMoveto (path, 100,100);
MGPlusPathLineto (path, 200,100);
MGPlusPathLineto (path, 200,200);
MGPlusPathMoveto (path, 100,200);
// draw the path
MGPlusDrawPath (graphics, pen, path);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy.... releases memory

Get path
//Get the path vertex
MPStatus MGPlusPathGetPointCount (HPATH path, int* count);
//Get the number of path vertices
MPStatus MGPlusPathGetPoints (HPATH path, int* count, MPPOINT** pt);
// Gets the vertex of the specified sequence number and reads the vertex type.
MPStatus MGPlusPathGetVertex (HPATH path, int idx, double* x, double* y, int*
Cmd);
//Set a point, rotate the path around this vertex
MGPlusPathRotateAroundPoint (HPATH path, const MPPOINT* pt, float angle);
//Set the drawing direction of the path
MPStatus MGPlusPathSetAllOrientation (HPATH path, MPOrientation orientation);
E.g:
//define the HDC
HDC hdc;
Hdc = GetClientDC (hWnd);
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a pen
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
//Create path
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
// Add a rectangle
MGPlusPathAddRectangleI (path, 100, 100, 200, 100);
Int i = 0, count=0;
MPPOINT* pt = NULL;
MPPOINT center = {100.0, 50.0};
//Get the number of path vertices
MGPlusPathGetPointCount (path ,&count);
//Get the path vertex
MGPlusPathGetPoints (path, &count, &pt);
Double x = 0;
Double y = 0;
Int cmd = 0;
//// Get the second vertex and read the vertex type.
MGPlusPathGetVertex (path, 2, &x, &y, &cmd);
//Set a point, rotate this vertex as the center
MGPlusPathRotateAroundPoint (path, ¢er, -10);
// Apply matrix transformation
MGPlusPathTransform (path) ;
//Set the drawing direction of the path
MGPlusPathSetAllOrientation (path, MP_ORIENTATION_CW);
// Fill path
MGPlusDrawPath (graphics, brush, pen);
//Outputs the contents of the Graphics canvas to the specified device DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);
...
// Destroy....Frees memory

path conversion
mGPlus provides matrix objects, a very powerful tool that makes it very easy to write rotations, translations, and scales for graphics. A matrix object is always associated with a graphic transformation pair. For example, the PATH
has a Transform method. One of its parameters can accept the address of the matrix object. Each time the path is drawn, it can be based on the transformation matrix. draw. The graphics transformation is stored in the transformation matrix, so the path transformation is the transformation of the graph. Path conversion matrices can be set, and translations, scaling, and rotations can also be applied to the path.
Settings
Call the MGPlusPathSetTransform
function to set the transformation matrix for the path.
MPStatus MGPlusPathSetTransform (HPATH path, MPMatrix *matrix);
The definition of the parameter matrix is as follows:
/*
*[ sx, shy, 0 ]
*| shx, sy , 0 |
*[ tx, ty , 0 ]
*/
Struct MgPlusMatrix
{
Double sx, shy, shx, sy, tx, ty;; //transformation matrix
};
Call the MGPlusPathResetTransform
function to reset the conversion matrix for the path.
MPStatus MGPlusPathResetTransform (HPATH path);
Translation
Calling the MGPlusPathTranslate
function, the path is translated from the original position along the x and y axes (dx, dy).
MPStatus MGPlusPathTranslate (HPATH path, float dx, float dy);
Zoom
The function MGPlusPathScale
is used to scale the path. The value of sx , sy is greater than 1 is magnified, less than 1 is reduced.
MPStatus MGPlusPathScale (HPATH path, float sx, float sy);
Rotation
The function MGPlusPathRotate
is used for the rotation of the path, and the parameter angle is the rotation angle value.
MPStatus MGPlusPathRotate (HPATH path, float angle);
Note: After the matrix is converted as required, the MGPlusPathTransform
function must be called. This function applies the matrix transformation; otherwise, the effect of path conversion cannot be displayed.
MGPLUS_EXPORT MPStatus MGPlusPathTransform (HPATH path);
For the usage of path conversion, please refer to the following example:
......
HWND hWnd;
HDC hdc;
......
HGRAPHICS hgs;
HPATH hpath;
HBRUSH hbrush;
......
Hdc = BeginPaint (hWnd);
//Create graphics, brush and path
Hgs = MGPlusGraphicCreateFromDC (hdc);
Hbrush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
Hpath = MGPlusPathCreate (MP_PATH_FILL_MODE_WINDING);
// Set the color of the brush
MGPlusSetSolidBrushColor (hbrush, 0xFF009000);
// draw and fill the graphics
MGPlusPathAddRectangle (hpath, 50, 50, 100, 100);
MGPlusFillPath (hgs, hbrush, hpath);
//Panning
MGPlusPathTranslate (hpath, 50, 50);
//Zoom
MGPlusPathScale (hpath, 2, 1);
//rotate
MGPlusPathRotate (hpath, 30);
// Apply matrix transformation
MGPlusPathTransform (hpath);
// Refill the graphics and apply the conversion
MGPlusFillPath (hgs, hbrush, hpath);
//save
MGPlusGraphicSave (hgs, hdc, 0,0,0,0,0,0);
//Free memory space
MGPlusBrushDelete (hbrush);
MGPlusPathDelete (hpath);
MGPlusGraphicDelete (hgs);
EndPaint (hWnd,hdc);
......

path conversion
Pen
Pen Management
Brushes are used to draw lines, curves, and outlines of shapes. They are based on point-painting mechanisms. In addition to the common color and width attributes, the pen also has properties such as alignment, caps, and transitions.
Create Pen
If the user wants to use the pen to draw the shape, he needs to call the function MGPlusPenCreate
to create the pen.
HPEN MGPlusPenCreate (int width, ARGB argb);
Note: width is the width of the pen and argb is the color of the pen.
Delete Pen
When the relevant drawing is completed, you need to release the pen and call the MGPlusPenDelete
function to delete the pen.
MPStatus MGPlusPenDelete (HPEN pen);
Pen Settings
After the pen is created, the user needs to set the pen as needed, such as the color, width, connection, and length of the dotted line.
Color Settings
If the user needs to modify the color of the pen, call the function MGPlusPenSetColor
.
MPStatus MGPlusPenSetColor (HPEN pen, ARGB rgba)
width setting
If the user needs to modify the width of the pen, call the function MGPlusPenSetWidth
.
MPStatus MGPlusPenSetWidth (HPEN pen, int width)
Width rendering

Effect of
widthNote: The width of the lines is 1, 10 and 30 in order.
Dashed length setting
The pen is drawn in the default state is a solid line, the user wants to set the dotted line, call the function MGPlusPenSetDashes
To set, use the parameter dash_list
to use a predefined array to describe the virtual reality of the pen . The dotted style depends on an array, The elements of the array represent the lengths of the dashed lines and spaces, respectively.
MPStatus MGPlusPenSetDashes (HPEN pen, int dash_phase, const unsigned char*
Dash_list, int dash_len)
Note: The parameter dash_phase
is, dash_list
is the dotted line shape, dash_len
is the length of the dotted line shape. Dotted effect chart

Drawing effect chart Explanation: The style of the dotted line is {5, 10, 20}, {5, 10, 20, 15} and {5, 10, 20, 15, 10,}.
Connection settings
The connection mode refers to the setting of the shape of the connection when two straight lines are connected. There are five ways: JOIN_MITER
(mock), JOIN_ROUND
(round), JOIN_BEVEL
(diagonal) JOIN_MILTER_REVERT
, JOIN_MILTER_ROUND
. The function MGPlusPenSetJoinStyle
is called to modify the shape of the two straight line connections.
/*
* Indicates a mitered line join style. See the class overview for an
* illustration.
*/
JOIN_MITER = 0,
/*
* Indicates a rounded line join style. See the class overview for an
* illustration.
*/
JOIN_ROUND = 1,
/*
* Indicates a bevelled line join style. See the class overview for an
* illustration.
*/
JOIN_BEVEL = 2,
/* reseverd, not used now, but surport by mgplus.*/
JOIN_MILTER_REVERT = 3,
JOIN_MILTER_ROUND = 4
MPStatus MGPlusPenSetJoinStyle (HPEN pen, LINE_JOIN_E line_join);
Set the mode to the effect of JOIN_MITER

mode is JOIN_MITER
The set mode is JOIN_ROUND

mode is JOIN_ROUND
Set the pattern to the effect of JOIN_BEVEL

mode is JOIN_BEVEL
The user wants to modify the shape of the head and tail of the drawn line by calling MGPlusPenSetCapStyle
function. There are three ways: CAP_BUTT
(flat cap) CAP_ROUND
(round line cap), CAP_SQUARE
(square line cap).
/*
* Indicates a flat line cap style. See the class overview for an
* illustration.
*/
CAP_BUTT = 0,
/*
* indicated a rounded line cap style. See the class overview for an
* illustration.
*/
CAP_ROUND = 1,
/*
* Indicates a square line cap style. See the class overview for an
* illustration.
*/
CAP_SQUARE = 2,
MPStatus MGPlusPenSetCapStyle (HPEN pen, LINE_CAP_E line_cap);
Set the mode to CAP_BUTT
renderings

mode is CAP_BUTT
Set the mode to CAP_ROUND
renderings

mode is CAP_ROUND
Effect mode for setting the mode to CAP_SQUARE

mode is CAP_SQUARE
An example of a connection method is as follows:
Static int joinstyle ;
Static int capstyle ;
Static int radius = 10;
Static RECT rcCircle = {0, 60, 400, 300};
Static const char *mode[] =
{
"JOIN_MITER",
"JOIN_ROUND",
"JOIN_BEVEL",
"JOIN_MILTER_REVERT",
"JOIN_MILTER_ROUND",
/*
"CAP_BUTT",
"CAP_ROUND",
"CAP_SQUARE",
*/
};
Static void mode_notif_proc (HWND hwnd, int id, int nc, DWORD add_data)
{
If (nc == CBN_SELCHANGE) {
Int cur_sel = SendMessage (hwnd, CB_GETCURSEL, 0, 0);
If (cur_sel >= 0) {
Joinstyle = cur_sel;
//capstyle = cur_sel;
InvalidateRect (GetParent (hwnd), &rcCircle, TRUE);
}
}
}
Static void my_notif_proc (HWND hwnd, int id, int nc, DWORD add_data)
{
If (nc == TBN_CHANGE) {
Radius = SendMessage (hwnd, TBM_GETPOS, 0, 0);
InvalidateRect (GetParent (hwnd), &rcCircle, TRUE);
}
}
Int PenProc (HWND hWnd, int message, WPARAM wParam, LPARAM lParam)
{
HWND hwnd1, hwnd2;
HDC hdc;
Int i ;
ARGB color = 0xFF00FF00;
Switch (message)
{
Case MSG_CREATE:
{
Hwnd1 = CreateWindow (CTRL_TRACKBAR, "",
WS_VISIBLE | TBS_NOTIFY,
1 , 10, 210, 50, hWnd, 0);
SendMessage (hwnd1, TBM_SETRANGE, 0, 80);
SendMessage (hwnd1, TBM_SETLINESIZE, 1, 0);
SendMessage (hwnd1, TBM_SETPAGESIZE, 10, 0);
SendMessage (hwnd1, TBM_SETTICKFREQ, 10, 0);
SendMessage (hwnd1, TBM_SETPOS, radius, 0);
SetNotificationCallback (hwnd1, my_notif_proc);
SetFocus (hwnd1);
Hwnd2 = CreateWindow (CTRL_COMBOBOX,"",
WS_VISIBLE | CBS_DROPDOWNLIST | CBS_NOTIFY,
1 , 10, 150, 40, hWnd, 0 );
// for (i = 0; i < 3 ; i++) {
For (i = 0; i < 5 ; i++) {
SendMessage (hwnd2, CB_ADDSTRING, 0, (LPARAM)mode[i]);
}
SetNotificationCallback (hwnd2, mode_notif_proc);
SendMessage (hwnd2, CB_SETCURSEL, 0, 0);
}
Break;
Case MSG_PAINT:
{
Hdc = BeginPaint (hWnd);
// Create MGPlusGraphics and Brush
HGRAPHICS gpc = MGPlusGraphicCreateFromDC (hdc);
HPEN pen = MGPlusPenCreate (radius,color);
//capstyle
/*
MGPlusPenSetCapStyle (pen, capstyle);
MGPlusDrawLine (gpc, pen, 50, 150, 300, 150);
*/
//joinstyle
MGPlusPenSetJoinStyle (pen, joinstyle);
MGPlusDrawRectangle (gpc, pen, 100, 100, 200, 180);
//save
MGPlusGraphicSave (gpc, hdc, 0, 0, 0, 0, 0, 0);
MGPlusPenDelete (pen);
MGPlusGraphicDelete (gpc);
EndPaint (hWnd, hdc);
}
Break;
Case MSG_CLOSE:
DestroyMainWindow (hWnd);
PostQuitMessage (hWnd);
Return 0;
}
Return DefaultMainWinProc (hWnd, message, wParam, lParam);
}
......
Description: If you are running MGPlusPenSetCapStyle
effect, open the masked, then close the relevant point of JoinStyle
.
Drawing graphics
The MGPlusFillPath
and MGPlusGraphicSave
procedures are not required, and the image can be drawn directly with the pen.
Draw a straight line
Two points drawn in a straight line
MPStatus MGPlusDrawLine (HGRAPHICS graphics, HPEN pen, float x1, float y1,
Float x2, float y2);
MPStatus MGPlusDrawLineI (HGRAPHICS *graphics, HPEN pen, int x1, int y1, int
X2, int y2);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
// draw 3 straight lines
MGPlusDrawLine (graphics, pen, 100, 100, 100, 200);
MGPlusDrawLine (graphics, pen, 100, 200, 200, 200);
MGPlusDrawLine (graphics, pen, 200, 200, 200, 100);
MGPlusDrawLine (graphics, pen, 200, 100, 100, 100);
...
// Destroy....Frees memory

Drawing Arcs
(cx, cy) is the center point coordinate of the ellipse, rx is the radius of the X axis, ry For the y-axis radius, startangle is the arc start angle, and sweepAngle
is the radians between the start and end angles.
MPStatus MGPlusDrawArc (HGRAPHICS graphics, HPEN pen, float cx, float cy,
Float rx, float ry, float startAngle, float sweepAngle);
MPStatus MGPlusDrawArcI (HGRAPHICS graphics, HPEN pen, int cx, int cy, int rx,
Int ry, float startAngle, float sweepAngle);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
// Draw a circle with an arc ellipse of (100, 100) radius (50,
25) Start angle 90, end angle 345, draw the result is the distance between
ellipses 90-345
MGPlusDrawArc (graphics, pen, 100, 100, 50, 25, 90, 345);
// Destroy....Frees memory

Drawing Bezier Curves
(x1,y1) is the starting point, (x2,y2) is the first control point, (x3, Y3) is the second control point, and (x4, y4) is the end point.
MPStatus MGPlusDrawBezier (HGRAPHICS graphics, HPEN pen, float x1, float y1,
Float x2, float y2, float x3, float y3, float x4, float y4);
MPStatus MGPlusDrawBezierI (HGRAPHICS graphics, HPEN pen, int x1, int y1, int
X2, int y2, int x3, int y3, int x4, int y4);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
//Draw Bezier curves
MGPlusDrawBezier (graphics, pen, 11, 11, 88, 333, 99, 0, 222, 111);
//
//
//
//
//
//
//
// Destroy....Frees memory

draw a rectangle
(x, y) is the vertices of the rectangle, and (width, height) is the length and width of the rectangle.
MPStatus MGPlusDrawRectangle (HGRAPHICS graphics, HPEN pen, float x, float y,
Float width, float height);
MPStatus MGPlusDrawRectangleI (HGRAPHICS graphics, HPEN pen, int x, int y, int
Width, int height);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
// draw a rectangle
MGPlusDrawRectangle (graphics, pen, 50, 100, 100, 100);
MGPlusDrawRectangle (graphics, pen, 75, 150, 100, 100);
MGPlusDrawRectangle (graphics, pen, 100, 175, 100, 100);
...
// Destroy....Frees memory

Drawing Rounded Rectangle
(x, y) is a rectangle vertex, (width, Height) is the length and width of the rectangle. The rounded rectangle of the rounded rectangle is calculated by a rectangle, and the size of the rectangle is used ( Rx, ry) to control.
MPStatus MGPlusDrawRoundRectIEx (HGRAPHICS graphics, HPEN pen, int x, int y,
Int width, int height, int rx, int ry);
MPStatus MGPlusDrawRoundRectEx (HGRAPHICS graphics, HPEN pen, float x, float
y, float width, float height, float rx, float ry);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
// Draw a rounded rectangle
MGPlusDrawRoundRectEx (graphics, pen, 100, 375, 100, 100, 10, 10);
...
// Destroy....Frees memory

Draw an ellipse
(cx, cy) is an ellipse center, (rx, ry) is an elliptical x-radius, y-radius
MPStatus MGPlusDrawEllipse (HGRAPHICS graphics, HPEN pen, float cx, float
Cy, float rx, float ry, BOOL b_clock);
MPStatus MGPlusDrawEllipseI (HGRAPHICS graphics, HPEN pen, int cx, int cy, int
Rx, int ry, BOOL b_clock);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
// Create a pen with a width of 9 and a blue color.
HPEN pen = MGPlusPenCreate (9, 0xFF0000FF);
// draw an ellipse
MGPlusDrawEllipse (graphics, pen, 100, 100, 50, 25);
...
// Destroy....Frees memory

Load image
The bitmap used by mgplus must be format compatible with graphics, so from other dc-loaded bitmaps, you need to convert. Two ways to load pictures:
//Load a device-dependent bitmap from a file
LoadBitmap (HDC hdc, PBITMAP bmp, const char* file_name);
// Convert bitmap to graphic compatible format
MPStatus MGPlusGraphicLoadBitmap (HGRAPHICS graphics, int n_index, PBITMAP
P_bitmap);
// Bitmaps that are converted directly to a graphic-compatible format
MPStatus MGPlusGraphicLoadBitmapFromFile (HGRAPHICS graphics, int n_index,
Char* file);
Drawing pictures
There are three ways to draw a picture:
//n_index Picture index value, (x, y) starting position, (w, h) width and
height of the picture.
MPStatus MGPlusDrawImage (HGRAPHICS graphics, int n_index, int x, int y, int
w, int h);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Load image
MGPlusGraphicLoadBitmapFromFile (graphics, 0,"File.bmp" );
// draw a picture
MGPlusDrawImage (graphics, 0, 100, 100, 200, 200);
...
// Destroy....Frees memory

//n_index Picture index value, point A set of vertices, count number of
vertices.
MPStatus MGPlusDrawImageWithPoints (HGRAPHICS graphics, int n_index, const
Point& point, int count);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Load image
Static BITMAP Bitmap;
LoadBitmap (HDC_SCREEN, &Bitmap, "./res/wede.bmp");
MGPlusGraphicLoadBitmap (graphics, 1, &Bitmap);
// draw a picture
MPPOINT points [4];
Points [0].x = 100;
Points [0].y = 50;
Points [1].x = 200;
Points [1].y = 50;
Points [2].x = 300;
Points [2].y = 200;
Points [3].x = 0;
Points [3].y = 200;
MGPlusDrawImageWithPoints (graphics, 1, points, 4);
...
// Destroy....Frees memory

//n_index Picture index value, path target path.
MGPlusDrawImageWithPath (HGRAPHICS graphics, int n_index, HPATH path);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Load image
MGPlusGraphicLoadBitmapFromFile (graphics, 0,"./res/wede.bmp" );
// There must be a path to draw the image, so create a path first.
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
MGPlusPathAddRoundRect (path, 100, 100, 200, 200, 20);
//Draw an image in the path
MGPlusDrawImageWithPath (graphics, 0, path);
// Destroy....Frees memory

Brush
Brush Management
The brush is based on a padding mechanism that is used with the Graphics object to create a solid shape and an object that renders text.
Create
Select brush style when using MGPlusBrushCreate
to create a brush
Typedef enum _MPBrushType
{
/* Brush the path with the single color.*/
MP_BRUSH_TYPE_SOLIDCOLOR = 0,
/* Brush the path with the hatchfill.*/
MP_BRUSH_TYPE_HATCHFILL = 1,
/* Brush the path with the texturefill.*/
MP_BRUSH_TYPE_TEXTUREFILL = 2,
/* Brush the path with the path gradient.*/
MP_BRUSH_TYPE_PATHGRADIENT = 3,
/* Brush the path with linear gradient.*/
MP_BRUSH_TYPE_LINEARGRADIENT
}MPBrushType;
HBRUSH MGPlusBrushCreate (MGPlusBrushType type);
Delete
Release brush
MPStatus MGPlusBrushDelete (HBRUSH brush);
Brush Settings
Solid Brush Setting
Set the color of a single brush
MPStatus MGPlusSetSolidBrushColor (HBRUSH brush, RGBA* rgba);
Shadow Brush Hatch brush settings Set the color of the Hatch brush
MPStatus MGPlusSetHatchBrushColor (HBRUSH brush, RGBA fore_rgba, RGBA
Back_rgba);
Get the color of the Hatch brush
MPStatus MGPlusGetHatchBrushColor (HBRUSH brush, RGBA* fore_rgba, RGBA*
Back_rgba);
Texture Brushes texture brush settings.
MPStatus MGPlusSetTextureBrushImage (HBRUSH brush, BITMAP* bitmap);
GradientBrush
GradientBrush
Settings
GradientBrush
GradientBrush
Settings####+ Path Gradient Brush PathGradientBrush
Settings
Set the center point of PathGradientBrush
MPStatus MGPlusSetPathGradientBrushCenterPoint (HBRUSH brush, POINT* point);
Set the color of the center of the PathGradientBrush
MPStatus MGPlusSetPathGradientBrushCenterColor (HBRUSH brush, RGBA* rgba);
Set the PathGradientBrush
wrapping color
MPStatus MGPlusSetPathGradientBrushSurroundColor (HBRUSH brush, RGBA rgba);
Set the scope of the arc gradient of the PathGradientBrush
MPStatus MGPlusSetPathGradientBrushSurroundRect (HBRUSH brush, RECT* rect);
E.g:
// Create an MP_BRUSH_TYPE_PATHGRADIENT style brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_PATHGRADIENT);
//Create a path
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//Add graphics to the path
MGPlusPathAddRectangle (path, 25, 150, 300, 100);
MGPlusPathAddEllipse (path, 100, 250, 50, 50, TRUE);
MGPlusPathAddEllipse (path,250, 250, 50, 50, TRUE);
//Set the center point
MPPOINT point = {170,225};
MGPlusSetPathGradientBrushCenterPoint (brush, &point);
// Set the color of the center point
MGPlusSetPathGradientBrushCenterColor (brush,
0xFF0000FF);
//Set the winding color
Static ARGB SurroundColors [3] = {0xFFFF00FF, 0xFF00FF00, 0xFFFF0000};
MGPlusSetPathGradientBrushSurroundColors (brush,
SurroundColors, 3);
// Set the extent of the arc gradient
RECT rect = {25,150,325,250};
MGPlusSetPathGradientBrushSurroundRect (brush, &rect);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Save to DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);

####+ Linear GradientBrush
LinearGradientBrus
Settings
Set the LinearGradientBrush
mode
Typedef enum _MPLinearGradientMode
{
/* gradient horizontal.*/
MP_LINEAR_GRADIENT_MODE_HORIZONTAL = 0,
/* gradient vertica.*/
MP_LINEAR_GRADIENT_MODE_VERTICAL,
/* gradient forwarddiagonal.*/
MP_LINEAR_GRADIENT_MODE_FORWARDDIAGONAL,
/* gradient backwarddiagonal.*/
MP_LINEAR_GRADIENT_MODE_BACKWARDDIAGONAL
}MPLinearGradientMode;
MPStatus MGPlusSetLinearGradientBrushMode (HBRUSH brush,
MGPlusLinearGradientMode mode);
Get LinearGradientBrush
mode
MPStatus MGPlusGetLinearGradientBrushMode (HBRUSH brush,
MGPlusLinearGradientMode* mode);
Set the LinearGradientBrush
area
MPStatus MGPlusSetLinearGradientBrushRect (HBRUSH brush, RECT* rect);
Set the LinearGradientBrush
gradient color
MPStatus MGPlusSetLinearGradientBrushColor (HBRUSH brush, RGBA* start_color,
RGBA* end_color);
E.g:
//Create an MP_BRUSH_TYPE_LINEARGRADIENT style brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_LINEARGRADIENT);
//Create a path
HPATH path = MGPlusPathCreate (MP_PATH_FILL_MODE_ALTERNATE);
//Add graphics to the path
MGPlusPathAddRectangle (path, 25, 150, 300, 100);
MGPlusPathAddEllipse (path, 100, 250, 50, 50, TRUE);
MGPlusPathAddEllipse (path,250, 250, 50, 50, TRUE);
// Set the brush to MP_LINEAR_GRADIENT_MODE_HORIZONTAL mode
MGPlusSetLinearGradientBrushMode (brush,
MP_LINEAR_GRADIENT_MODE_HORIZONTAL);
// Set the LinearGradientBrush area
Static RECT rect = {25,150,325,250};
MGPlusSetLinearGradientBrushRect (brush, &rect);
// Set the LinearGradientBrush gradient color
Static ARGB color [6] = {0xFFFF0000, 0xFF0000FF, 0xFFFF00FF,
0xff00FFFF, 0xff00FF00, 0xFF00FF00};
MGPlusSetLinearGradientBrushColors (brush, color, 6);
// Fill path
MGPlusFillPath (graphics, brush, path);
//Save to DC
MGPlusGraphicSave (graphics, hdc, 0, 0, 0, 0, 0, 0);

Figure 1 MP_LINEAR_GRADIENT_MODE_HORIZONTAL
The following is a demonstration of other modes: Set brush to MP_LINEAR_GRADIENT_MODE_VERTICAL
mode

Figure 2 MP_LINEAR_GRADIENT_MODE_VERTICAL
Set brush to MP_LINEAR_GRADIENT_MODE_FORWARDDIAGONAL
mode

Figure 3 MP_LINEAR_GRADIENT_MODE_FORWARDDIAGONAL
Set the brush to MP_LINEAR_GRADIENT_MODE_BACKWARDDIAGONAL
mode

Figure 4 MP_LINEAR_GRADIENT_MODE_BACKWARDDIAGONAL
Fill graphic
There is no need for the MGPlusFillPath
and MGPlusGraphicSave
procedures to fill the image directly with the paintbrush.
Fill the arc
(cx, cy) is the center point coordinate of the ellipse, rx is the radius of the X axis, ry For the y-axis radius, startangle is the arc start angle, and sweepAngle
is the radians between the start and end angles.
MPStatus MGPlusFillArc (HGRAPHICS graphics, HBRUSH brush, float cx, float cy,
Float rx, float ry, float startAngle, float sweepAngle);
MPStatus MGPlusFillArcI (HGRAPHICS graphics, HBRUSH brush, int cx, int cy, int
Rx, int ry, float startAngle, float sweepAngle);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush color
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
// Fill the arc
MGPlusFillArc (graphics, brush, 100, 100, 50, 50, 90, 180);
...
// Destroy....Frees memory

Fill Bezier Curve
(x1,y1) is the starting point, (x2,y2) is the first control point, (x3, Y3) is the second control point, and (x4, y4) is the end point.
MPStatus MGPlusFillBezier (HGRAPHICS graphics, HBRUSH brush, float x1, float
Y1, float x2, float y2, float x3, float y3, float x4, float y4);
MPStatus MGPlusFillBezierI (HGRAPHICS graphics, HBRUSH brush, int x1, int y1,
Int x2, int y2, int x3, int y3, int x4, int y4);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush color
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
// Fill Bezier curve
MGPlusFillBezier (graphics, brush, 11,11, 88,333, 99,0, 222,111);
...
// Destroy....Frees memory

Fill rectangle
(x, y) is the vertices of the rectangle, and (width, height) is the length and width of the rectangle.
MPStatus MGPlusFillRectangle (HGRAPHICS graphics, HBRUSH brush, float x, float
y, float width, float height);
MPStatus MGPlusFillRectangleI (HGRAPHICS graphics, HBRUSH brush, int x, int y,
Int width, int height);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
//Set the paint brush
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
// fill rectangle
MGPlusFillRectangleI (graphics, brush, 100, 175, 100, 100);
...
// Destroy....Frees memory

Fill rounded rectangle
(x, y) is a rectangle vertex, (width, Height) is the length and width of the rectangle. The rounded rectangle of the rounded rectangle is calculated by a rectangle, and the size of the rectangle is used ( Rx, ry) to control.
MPStatus MGPlusFillRoundRectIEx (HGRAPHICS graphics, HBRUSH brush, int x, int
y, int width, int height, int rx, int ry);
MPStatus MGPlusFillRoundRectEx (HGRAPHICS graphics, HBRUSH brush, float x,
Float y, float width, float height, float rx, float ry);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush color
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
// Fill rounded rectangle
MGPlusFillRoundRectIEx ( graphics, brush, 100, 375, 100, 100, 10, 10);
...
// Destroy....Frees memory

Fill ellipse
(cx, cy) is an ellipse center, (rx, ry) is an elliptical x-radius, y-radius
MPStatus MGPlusFillEllipse (HGRAPHICS graphics, HBRUSH brush, float cx, float
Cy, float rx, float ry);
MPStatus MGPlusFillEllipseI (HGRAPHICS graphics, HBRUSH brush, int cx, int cy,
Int rx, int ry);
E.g:
//define the HDC
HDC hdc;
//Insert HDC to create graphics
HGRAPHICS graphics= MGPlusGraphicCreateFromDC (hdc);
//Create a brush
HBRUSH brush = MGPlusBrushCreate (MP_BRUSH_TYPE_SOLIDCOLOR);
// Set the brush color
MGPlusSetSolidBrushColor (brush, 0xFF0000FF);
// Fill ellipse
MGPlusFillEllipse (graphics, brush, 100, 100, 50, 25);
...
// Destroy....Frees memory

<< Advanced GDI Functions Based on NEWGAL | Table of Contents | Integrating with GPU >>
Last updated